Loop Mass was a joint effort by the Austin Museum of Digital Art and Captive that was staged at the Off Center theater in August of 2016. The project was produced and directed by myself and Stephen Fishman. The installation consisted of about 60-70 suspended picture frames with spandex backing that comprised a large suspended, projection-mapped sculpture. This was populated by short video loops commissioned from over 50 animators and filmmakers from across the country. Two nights of musical performance by local composers Justin Sherburn, Matt Steinke, Zac Traeger and Kyle Evans were staged with special curated loop collages specially created for their sets.
Transtemporal Glint was my first live audiovisual performance in which I created and performed all of the audio and visuals live. It was an immersive concept performance with the goal to create the feeling of "tiny flashes of light traveling through time".
I projected onto a 15ft theater scrim so the audience could see me on stage through the scrim while it was hanging in front of me. I used an Xbox Kinect on stage with me to create a 3D particle visualizer of me layered with star field and wormhole animations. It took place on October 19th, 2015 at The Museum of Human Achievement.
A huge thanks to Dan Haab for helping get the Kinect working with my visual set.
I had the awesome opportunity to do live oil visuals for The Bright Light Social Hour's album release party for "Space Is Still The Place" at Stubbs in Austin, TX. This was an amazing show to be a part of and I had a blast projecting on the huge canopy.
I had the incredible opportunity with our team at Chaotic Moon to bring 4 projectors and a handful of cameras into the recently completed overflow tunnel built by the Waller Creek Conservancy running along the Red River district in downtown Austin. The tunnel is 70 feet underground, 26 feet wide and over 12 blocks long. We were given access just days before they flooded the tunnel and were some of the only people outside of the construction company to go inside the tunnel.
This opportunity came up just days before a very busy SXSW and we had about 5 days to prepare content and logistics for brining that much equipment underground. This video was created to highlight the completion of the tunnel and to raise public awareness on the efforts of Waller Creek Conservancy.
Direction: Ryan Padgett
Projectionist: Ryan Padgett, Jeff Kurihara
Animation: Ryan Padgett, Brad Dugdale, Chenglei Wu
Camera: Zac Taylor, Brad Dugdale
Drone Footage: Jackson Dyre-Borowicz
Edit: Brad Dugdale
Content Designer: Josh Wyrtzen
This interactive installation was featured as a part of the 2015 East Austin Studio Tour at The Museum of Human Achievement.
Trudge through the murky netherworld of my pocket searching for meaning, direction and flip flops. Where am I? What was that sound? How far does it go?
This interactive installation by artists Stephen Fishman and Ryan Padgett is theta wave meandering, semi-focused multi-tasking, a lyrical visualization of the seemingly endless labyrinth of the pants pocket.
Reach DOWN, IN and THROUGH to the other side.
I had a ton of fun wearing a few different hats on this project. I was mostly responsible for the motion and animation concepts in the game as well as guiding the user experience. I also got to create the original soundtrack for the game.
AMD came to us wanting to showcase their new high powered microcomputer, the Gizmoboard. We came back with a show-stopping interactive game that wowed the crowds at Engadget events in New York and Boston.
Based on the arcade classic Pong, our game, Enter the Gizmosphere, pitted two foes in a battle to the proverbial death. Players bounced a virtual sphere back and forth through our 3D environment, all in an effort to defend their turf. And just to show off, we even created the full soundtrack to the game.
Utilizing Pixy cameras, Unity, custom 3D printed paddles, and a couple massive displays, our game was run on the Gizmoboard, proving its power. At the end of the project, we were happy, AMD was impressed, and crowds were left wanting to play another round.
This is an example of the live oil visuals I've been exploring this year. I use an LED lightbox with an HD webcam fed through VDMX to apply digital effects on an analog visual source. I use mineral oil, rubbing alcohol and liquid acrylic oils pressed between two pieces of clock glass to create the visuals. At shows I also run a master mix from the soundboard into an audio interface to drive animation parameters in VDMX. The resulting effect is a lot of fun to watch.
This video features selected moments from a live screen capture at Exploded Drawing XXX - May 5th, 2015 at The Museum of Human Achievement in Austin, TX.